Wow ! Some news here ?
It’s been a long time, but I found myself interested in some dev sometimes. So I opened up the demo track I started and thought I’d finish it. But rather than that, I found that the 3ds max viewport was not representative of the game enough so I started to write a custom shader for it.
Here’s the 3ds max viewport on the left, and a game screenshot on the right:
Starting to get somewhere ! It already supports vertex color, vertex alpha, additive blending. The 2 things missing are the fog effect and the specular effect. Maybe on a next update