The tutorial is still on its way !
Today I’ve managed to complete the raceline and base terrain of the track using a few tricks in 3ds max, and the result is quite good with a simple lighting setup and very few texture unwrapping !!! The track is fully raceable and even if it’s short, it’s quite fun
The idea behind this is to create a matching terrain for the raceline, then create a mesh for the raceline using 3ds max’s loft to get the texture coordinates already done, and finally to project the mesh onto the terrain. Quite easy to say, but I’ve got more than one hundred screenshots of the creation process
Hopefully I’ll find time to finish it soon, because it’s been a while !!
Finally, it’s done ! Time for uploading
If you want to send a track on the website, you may do so by going to the upload page !
You can find a complete tutorial on how to use it here, including a quick tutorial to compress images
So finally, the first tutorial dedicated to track creation for Re-Volt is started ! We’ll see where it will end
Here are two roughs to distinguish examples between Blender and 3ds max !
See you soon for more !
Re-Volt section is now open !
What’s planned :
- Best custom tracks to download
- Best custom cars too !
- A tutorial to make great things
- Ranking and reviews
- And of course, anyone should be able to upload its own creation
Because this will be done step by step, what’s up for the opening ? Continue reading…
Why a post about ranking ?
Giving 20/20 only “because it’s cool”, and conversely 0/20 only “because I don’t like it” generally end up giving a uninteresting ranking. Because of this, here are a few tips : Continue reading…